Posted in 2017, World Builiding, Writing

Worldbuilding Tip: Industry

Any economy needs industries to survive. An industry is the production of goods and services within an economy. There are many types of industry. There are those that deal with collecting and producing raw resources such as lumber or metals, there are those that manufacture those raw materials into new products, there are those that provide services such as selling products and providing transportation, and there are those that don’t fit cleanly into any of those other groups such as tourism.

Which industries do the economies in your world rely on? The geography and traditions of the countries in your world will influence which industries they depend upon. A coastal country with a lot of rivers will rely more on fishing than anything else. A mountainous country may not be able to rely on other industries such as lumber or farming, and will instead rely on mining and quarrying stone. The main industry also influences the traditions and culture of people within the country.

Posted in 2017, World Builiding, Writing

Worldbuilding Tip: Education

Chances are that there will be at least a few people in your world who will receive an education. This is an important aspect of worldbuilding that you should think about because the groups of people who receive an education in a society is indicative of the form of society most prominent in your world. For instance if only rich people higher up in terms of social standing get any form of education a stratified society or a caste system is the predominant form.

There are multiple forms of education. If only a few people get educated in your world there will not be people specifically trained to teach. Because of this most of their education will come through self-study with the help of tutors. If everyone at least gets a chance to be educated there will be people who go to school to learn how to teach and there will most likely be lower levels of schools than University/College.

Posted in 2017, World Builiding, Writing

Worldbuilding Tip: Sky and Atmosphere

All worlds have a sky and have either a atmosphere or none. Skies and atmospheres can differ greatly between worlds There could be more than one moon or none at all. There could be different constellations from those in our night sky. There could be more than one sun during the day, or there could be no actual night sky because there are multiple small stars orbiting a large solid planet (I don’t know if that is even possible but it sounds cool).

Now for the atmosphere. It can consist of different elements and can vary in terms of clarity, smell, and the refraction of light. The clarity and smell obviously because of suspended particles. Differences in atmosphere can mean differences in life in that world. An animal might need to adapt if the air is always filled with dust or ash, or if there is a lot more oxygen than on Earth.

Posted in 2017, World Builiding, Writing

Worldbuilding Tip: Flora and Fauna

Unless your world is a lifeless wasteland there will be both plants and animals. Even on a spaceship there may be plants and/or animals for experiments or to help set up a new colony on a new planet. Not only this but plants an animals tend to form the basis of food, and materials.

Most people decide that the plants and animals of their world will be the same as those on Earth. This is alright, but it is possible to make new plants and animals for your own use. There will be different types of plants and animals on different planets because of differences in atmosphere, oceans, terrain, and sources of energy such as suns. It helps if you think of the possible ways plants and animals can adapt to survive in different environments. Plants on a planet with a sun that mainly gives off faint pale blue light isn’t going to rely as much on light. There might not even be that many plants on such a planet.

Another thing you need to think about is how people interact with the plants and animals. Which ones do they farm? How do they use them? Are there any belief systems that forbid killing certain animals or plants? Are any of the animals considered companion animals like cats or dogs? If there are going to be organisms other than your characters and their people in your world the people are bound to interact with the animal and plant life.

Posted in 2017, World Builiding, Writing

Worldbuilding Tip: Decide minor setting details ahead of time so that nothing seems out of place

One of the first things you need to decide when worldbuilding is what exactly belongs in your world. For instance hallways lined with torches would seem out of place in a spaceship travelling through space. There would not be a gunshop in a world without guns. You need to pay attention to both the technology level of the people you are writing about as well as forms of technology that don’t exist in our world such as magic.

This will make it easier when you’re writing because you will have a rough idea of what exists in your world and what doesn’t, and therefore what settings and minor details belong in your world. I have been writing fantasy for a while and while I was writing the first draft of my current project that is set in my world the Fractured Empire I decided to include a cafe scene. This was when I wondered if there would be cafe’s in Ingrew. If you want your writing to go quickly decide these things before you write.

Posted in 2017, Ingrew, World Builiding, Writing

Worldbuilding Update: Monarchy

The structure of the government during the time period I am currently developing in Ingrew is that of a monarchy. There is one emperor and each of the four provinces gets a prince. The Emperor oversees everything that happens in the Ingrewian Empire and he makes all the laws. The Princes only oversee their individual provinces and make sure that the laws are followed. They are the ones who punish criminals after they have been caught by the police. The Princes also help out with the economy by controlling the amount of taxes they bring in and controlling shipping routes and roads. They also control resource management that isn’t influenced by the Emperor’s laws. The Emperor only receives taxes from the Princes.

The thrones are inherited through family lines. The Emperor line has been broken many times throughout its history. Also heirs can be of either gender no matter what gender their siblings may be. The Princes and Emperor can marry anyone they want as long as they are of noble blood. The nobles are mainly bureaucrats and businessmen.

 

Posted in 2017, World Builiding, Writing

World Building Tip: Governments Part 1: Monarchy

One of the biggest and most important things you have to develop are the governments of your world. Different types of governments can mean differences in social interactions, ideals, traditions, and social structure. Because of the many types of governments that I could possibly write about I am going to split this topic up into several parts. I don’t want these posts to be too long. This will make writing worldbuilding updates that much harder.

A monarchy is the most common form of government found in the fantasy genre. This does not mean that you cannot have a monarchy in other genres. They can often show up in science fiction and historical fiction as well. When you have a monarchical government there will always be a royal family. Only people within this family will be able to inherit the title of monarch.

There are a few things you need to remember when creating a monarchy in your world. First of all there are multiple types of monarchies. An absolute monarchy is when the monarch has all the power. This is what was mostly seen in the past in many countries such as England, France, and Germany. A constitutional monarchy is when the monarch has limited power because of the constitution but still has a very small amount of power in the government. This is what England is right now in terms of the Queen and the british royal family. A crowned republic is when the monarch has no power at all and is merely a figurehead who acts as a symbol of the country.

The next thing you need to remember is the fact that there are multiple ways a heir can inherit the throne. They can be chosen by the current monarch to become the new monarch when either the last monarch either passes away or steps down from the throne. Multiple potential heirs can fight it out so that the strongest becomes the heir. There could be a test of intelligence, or a quest, or it could just be their destiny to one day rule the country as the monarch. There could even be a revolution which dethrones the last monarch and gives a new person the throne.

The final thing you must remember is that the royal lineage can be passed down by either males, females, or both. This is determined by the gender which holds the most political power in a society. Historically monarchies showed up in patriarchal societies and males carried on the royal lineage. Matriarchal societies were rare where the females carried on the lineage. I think equalitarian societies were slightly more common than matriarchal societies but still quite rare. In an egalitarian society both genders hold the same amount of political power and thus literally everyone in the royal family has the right to the throne.

When creating a monarchical system in your world keep the things I just described above in mind. You may want to base it off of a historical example but you don’t have to. While this would make it easier for you, it may seem uncreative and overdone. Also your government doesn’t even have to be a monarchy. Different forms of government can make your world more interesting and to be fair monarchies are overdone in the fantasy genre.

Sources:

https://en.wikipedia.org/wiki/Forms_of_government

https://en.wikipedia.org/wiki/Matriarchy

https://en.wikipedia.org/wiki/Patriarchy